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Banjo-Tooie Version Differences


N64 Region Differences

NTSC-U was the first version released and thus is the fastest with the most glitches. NTSC-J and PAL were released later with PAL being the last released with the most patches. All tricks patched on JP were carried over to PAL with PAL having more patches.

Patches in PAL / JP

PAL Quirks

NTSC-J Quirks

Xbox Differences

There is only 1 Xbox version of Banjo-Tooie that is based off the PAL version of the game in terms of glitches, however the frame rate consistently runs at 30FPS so you save time over all versions of N64 but especially PAL N64. (ironic because this version is based off PAL) Loading times are also much faster with most being instant.

It is currently unknown if this version uses the same distance calculation coded that makes the height go slightly lower.

In terms of text the Japanese text is actually faster for Xbox. All skippable text that uses L + R + B does not work, only text skipped with just B still works (jamjars except for the last, Dragon Bros, Jongo, Mumbo, Wumba etc.) as the L button was not mapped to the N64 L Button.

Patches in the Xbox Release

This version inherited all patches from the PAL version, hitbox extensions, detonator levitator, regular clockwork warps etc, but also has one new patch.

Summary

N64 NTSC-U is the fastest for speedrunning every Banjo-Tooie category except for Any%, Cheato%, and Low%, which are faster on NTSC-J. The reason is because of the ability to skip the JiggyWiggy cutscene saving 10 seconds, however because of the slower Japanese text you lose 5 seconds in Hag 1, saving 5 seconds total. None of the tricks patched are used in this run so JP works.